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Perfect Dark (Canceled)
Responsibilities
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Prototyped player weapons by building blueprints following a class structure inheritance, state machines for logic, and animations and shared library data assets
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Collaborated with the Gadget Team on gadget ideation, prototyping, and systemic interactions
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Supported Level Designs' build scripted sequences and unscripted systemic interactions
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Made blueprint actors to support adjacent weapon systems like weapon animations, projectile creation, and weapon upgrades
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