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CRISTIAN GUZMAN
GAME DESIGNER
MEZO
Role: Programmer
Platform:
HoloLense
Duration:
5 months
Team size:
10+
Tools:
HoloLens Unity tools,
Visualizer Studio
Game Website:
Link here
General Information
MEZO is a mixed reality experience that incorporates Live Music, Visuals, Dancers, and HoloLens AR. The whole experience tells the tale of a pre-colonial Mesoamerican society that exists today and the cycle of death and rebirth they experience.
I was a Unity Developer and programmer for the project and was responsible for implementing the tree growing mechanic and the way it would visually react and change to the music played in the background.
Gameplay Video
The following is a promotional video but give a gymslips of what the live experience is like
Side Note: Gameplay footage reflects the work of the whole team (art, SFX, design, code, music, etc.)
Detailed Information
Coding
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Wrote the code that controls pulsing light material of the trees.
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Refined the User feedback for the color and level of reactivity the tree to the music.
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Wrote code to select the different materials during a trees instantiation.
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