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CRISTIAN GUZMAN
GAME DESIGNER
Cute Animals and Tough Question
Role: Game Designer
General Information
Cute Animals and Tough Questions is the Master's thesis of Brian Handy. The goal of the project was to make a game that encourages players to talk and connect on a deep and intimate level.
I was apart of the design team iterating on the User Experience and app flow and wrote questions that were asked during the gameplay.
Gameplay Video
the following is an explanation play through the game
Side Note: Gameplay footage reflects the work of the whole team (art, SFX, design, code, music, etc.)
Detailed Information
Game Design
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Refined the user experience goals and the scope of the project.
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Iterated on the design of the interface and the flow between questions, animal picture, and intended experience intensity.
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Wrote several questions to ask between players.
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Categorized by the level of sensitivity and intensity.
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